Patriots: Sudden Strike Download PC Game
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The Rainbow Six series was the originator of the tactical shooter genre, and was responsible for launching the wave of Tom Clancy's military-themed video games. The games detail the adventures of covert international anti-terrorist strike force \"Rainbow\", and their battles against the world's terrorist element.
For the series in general: Actionized Sequel: The console version of Rainbow Six 3 did away with the large-scale tactical planning and ability to switch between multiple characters for a more streamlined, action-oriented experience in which you play as squad leader Ding Chavez who can issue simple orders to his 3 A.I. squadmates. The game also added a health bar that could survive several hits (albeit one that couldn't be restored mid-mission) instead of the earlier games' One-Hit Kill gameplay. The gameplay in Lockdown was based on the console version of Rainbow Six 3. Vegas and Vegas 2 take the trend even further with Regenerating Health and third-person cover shooting. All Your Base Are Belong to Us: Subverted. It's not Rainbow's HQ itself that gets attacked by the IRA, but the hospital next to it. Several Rainbow operatives die, though. A.I. Breaker: In Raven Shield your team has access to smoke grenades. You also have access to sniper rifles with thermal scope attachments. Throwing a smoke grenade, sitting in the middle of the smoke cloud and turning on the thermal scope allows you to kill enemies without a chance of them firing back. America Saves the Day: Suverted in that the original games also emphasized multinational teamwork - while the \"main character\", Ding, is American, as are a few of the prominent team members and the RAINBOW leader, they are based in Britain and you will most likely have British, Spanish, Israeli, South Korean, Italian etc. troops in your squads. Armor Is Useless: In all games except Lockdown, you could equip heavy armor (and in case of Vegas, equip parts of it that trades protection for mobility), which supposedly can stop a rifle round. In practice, however, the AI usually scores headshots - and, realistically, even the best armor tends to not survive repeated hits, and as nearly all terrorists you face use high-powered assault rifles on full-auto. Averted to a degree in Lockdown... for your enemies. The Elite Mooks encountered in the later levels wear body armor that lets them take multiple hits from low caliber firearms. Assault rifles still mow them down with just a couple hits, though. Artifact Title: The 'Six' in the title comes from the fact that the player originally took on the role of Team Rainbow's commanding officer, which hasn't been the case since Raven Shield. Not to mention as well that, much like the novel, the games have tended to put more focus on Ding Chavez and his team than on Clark or the organization as a whole, to the point that by the Vegas games Ding himself has taken over as Six. Artificial Stupidity: Friendly AI in the original trilogy. Your teammates prioritize following your waypoints over everything else, including ensuring they survive long enough to get to those waypoints, and will often hesitate maddeningly before firing on a terrorist in plain sight, multiplying the tension of executing a plan you've spent 30 minutes setting up. Squadmate AI in the first Rainbow Six game is dated to say the least. While your AI-controlled team members are surprisingly good at shooting and prioritizing tasks, they also can ruin a perfectly written plan by sticking in walls and suddenly leaving hostages halfway to the extraction zone, who may themselves be running into the wall. On the flipside, terrorists in the original game can't hear gunshots beyond a certain distance (even in the dead of night, and with high-powered and unsuppressed rifles), often hesitate for a second to allow the player to cap them, often can't engage reliably at a distance, and don't recognize the bodies of their comrades on the ground. Terrorists in Raven Shield are fond of throwing grenades at the walls when in small, enclosed rooms with no line of sight to anything, usually upon hearing your footsteps through solid walls (or floors). Even better/worse if the room has a window that they could shoot you (or be shot) through, yet a grenade that can't fit through that window is their response to seeing you on the other side of it. Lockdown marks the point in the series at which the friendly A.I. was smart enough to act independently (upon spotting enemies, they can run into a room and engage them without input from the player), but not yet smart enough to actually take cover particularly well, which often resulted in your teammates charging into enemy firing and getting mowed down. There's also the tendency throughout the series of your teammates to prevent you from moving in the direction you want to move. You'd think Rainbow hired Barney Calhoun to teach its members about the great myth of urban combat. Asshole Victim: Ramon Calderon, a Columbian drug lord in the first game, turns out to have been manipulated and set up into kidnapping hostages from the Horizon Corporation. As Calderon is a drug lord who got the nickname of 'Kneecap' for removing them from rival gang members, no one sheds a tear over him. Badass Crew: Team RAINBOW is made up entirely of the most elite special forces from all over the world Blinded by the Light: Flashbangs are used extensively to disable terrorists without killing hostages. Just be careful, because you can easily blind yourself and your own team members if you are too close to the grenades when they go off. Body Armor as Hit Points: The first three games take this trope to its logical conclusion, as wearing body armor was the only way to survive multiple hits. Vegas 2 also manages this despite the Regenerating Health, as how much health you have to regenerate is dependent on how much armor you have. Body Horror: Victims of the Legion virus in Lockdown undergo this. They undergo massive hemorrhaging and their skin blisters. Boom, Headshot!: Instantly fatal. Vegas 2 allows them to go towards getting rewards. This makes shotguns across the series very effective compared to other games. Get nicked in the side of the head by even a single pellet, and you're dead. Broken Pedestal: John Brightling to Catherine Winston, who says before the final mission that she worked with Horizon to make a difference, and never imagined that her research would be used for what it was. Canon Immigrant: A rather unusual case. While the novel and game share a basic plotline and certain characters, the game's story needed to be locked down first in order to develop the gameplay. As such there are major differences in subplots and characters between the two. However the novel's characters ended up being popular enough that several were incorporated into the team in the Eagle Watch expansion. Additional characters from the novel like Alistair Stanley and Bear Malloy don't even appear in the games until Rainbow Six Lockdown. Career-Ending Injury: Operatives who are \"Incapacitated\" survive their injuries, but are so badly hurt they're still removed from the roster for the rest of the campaign. The Computer Is a Cheating Bastard: The tangos in every game have superhuman reflexes, near-perfect accuracy at long range, can hit you without actually aiming - and if they do aim, do it within two seconds, almost always score headshots (rendering heavy armor even more useless), and can shoot you from impossible angles, e.g. straight down from a balcony, sometimes when it seems they can't see you - sometimes in pitch darkness. Lockdown toned this down, but still.note Possible Lampshade Hanging in the Vegas games - every single assault rifle and light machine gun in use by the enemy seems to spontaneously grow a 6X rifle scope if you switch one of your weapons out for them, like they're telling you you'd be dead already if the game mechanics weren't restricting what they can really do. Corrupt Corporate Executive: John Brightling. Critical Existence Failure: Averted. Even nonfatal hits are crippling, and shots to the head or center mass are one hit kills. Darker and Edgier: Patriots, with its morality system and Occupy Wall Street inspired plot looked like it would have used this trope full stop. Driven to Suicide: Alvaro Guitierez at the conclusion of Athena Sword. Elites Are More Glamorous: Pretty much the entire premise of the franchise. Emergency Weapon: In Lockdown, Shadow Vanguard, and Vegas, you get infinite reserve ammo for pistols. Escort Mission: In the original, any hostage rescue mission, assuming you didn't already clear out all the terrorists. The fourth-to-last mission is one for its entire duration, as you have to escort a member of the conspiracy while protecting him from forces trying to kill him. Excuse Plot: The PC version of Rainbow Six: Lockdown did away with the plot almost completely, cutting out all the plot-related cutscenes and interactions between Rainbow members, making the entire game pretty much just you running down random corridors gunning down terrorists for only the vaguest reasons. The game even jumps straight to credits when you defeat the Big Bad, without an ending cutscene. Expansion Pack: The series were good with these; with Eagle Watch for the first game; Urban Operations, Covert Operations (a mix between missions and counterterrorist encyclopedia) and Black Thorn for the second; and Athena Sword and Iron Wrath (free to download) for the third. Siege takes this one further, adding content releases every three months for one year. Expy The German terrorist group Force 10-18 is based on the Red Army Faction and Global Security is based (at least the history) on the Pinkerton Detective Agency. The Red Sun Brigade is definitely based on the defunct Japanese Red Army, only except that they got a lot of money to pull off international terror attacks. Featureless Protagonist: Generic Rainbow troopers you can use in place of teammates in the first game. Bishop in Vegas 2, whose entire look can be customized by the player. Lampshaded in the flashback level at the start of the game, where Bishop and Ding are apparently seeing each other for the first time in a long while, and Ding's first words are telling Bishop that s/he looks different than he remembers. Filler Villain: \"Ghost Dance\" in the first game features some Neo-Marxist terrorists who are never mentioned again; who they are is less significant than their showing up at an event that was protected by Global Security. Free Europe also serves this role in \"Red Wolf,\" which takes place in the aftermath of the two-part mission before it. Five-Token Band: Rainbow's team roster is rather improbably diverse for a NATO military unit, including operatives from countries like Egypt, Belarus, Russia, Korea, and Israel who are not part of NATO and even in conflict with some of its members. Fluffy the Terrible: \"Team Rainbow,\" a collection of the World's Biggest badasses. Friend or Foe: Can absolutely happen throughout the games. Game Mod: Rogue Spear had a budding mod community, that gave everything from custom maps to hi res uniforms of real world armies to total conversions that transformed it into Rogue Warrior. They were one of the first to bring out missions to kill Osama bin Laden after 9/11, and even downloaded a scrapped mission from the developers that was set in an airport. Rainbow Six 3, likewise, has gotten a bit of a second wind thanks to the Version 2.0 mod, which gives the graphics a massive update and adds a significant amount of new features and improvements (most notably to squad AI). Gas Mask Mooks: Averted Trope - the ones wearing gas masks in Siege are the Operators of the eminent SAS. Vegas 2 likewise averts this, as everyone, enemy mercs and your team alike, wear gas masks for most of the Convention Center level, and for a valid reason (the bad guys are threatening to release a chemical weapon). Genre Shift: Starting with Lockdown. Good Guns, Bad Guns: Mostly averted, terrorists can show up with any weapons, good or bad. Subverted in Vegas, very rarely you will see terrorists with AK weapons. Rainbow starts out playing this straight as an arrow in the first game (MP5 variants are the mainstay, with the only longer-ranged alternatives being an M16 or CAR-15 and the handguns limited to the USP or Mk 23), but then adds a notable amount of \"bad guy\" guns in Rogue Spear and Raven Shield. Also, the Alpha Team operatives in the first Vegas 2 mission have AK-47s, and one of the player's starting weapons in both Vegas games is the SIG SG-552. Grey-and-Gray Morality: If the trailers and developer interviews of Patriots are anything to go by, the True Patriots would have been made up of people with some serious and legitimate grievances against the government and the rich, but chose to voice those grievances with shocking acts of violence against innocent people. Rainbow meanwhile would go to any length to keep them from their goal, including disabling police officers and watching civilians get killed in the crossfire to save many more people. Hand Cannon: Every game since Rogue Spear has included the infamous Desert Eagle, with it and Raven Shield notably including both the usual .50 AE version as well as a slightly-weaker but higher-capacity .357 Magnum one. Harder Than Hard: Elite difficulty. The games are already Nintendo Hard on Veteran, but this level is murder. The original games are complete murder. Armor, weapons, and tactics do not count - only reflexes do - and your enemies can snipe you as soon as they see you looking at them through your scope. Hard Levels, Easy Bosses: Most named enemies are an Anticlimax Boss. Calderon in the original is armed with an assault rifle, but so are his mooks. Vezirzade and Maxim Kutkin in Rogue Spear only have handguns, but they like to hide in corners and ambush you. Gospic in Raven Shield is not so much a concern. Hazmat Suit: The first game plot is about biological warfare, and includes hazmat suits designed to protect against viruses. One mission is a biolab where the suits are available for the loadout (and going into the dangerous area without one kills the operative at the end of the mission, but getting injured is not an issue), and the final mission requires the suits just in case the virus is spread within the biodome. Siege calls back to this, having the entire team in black hazmat suits for the final \"Situation\". Heroic BSoD: Michael, after failing to save the people in the stadium. Helmets Are Hardly Heroic: In the console version of Rainbow Six: Lockdown, the Rainbow team members didn't wear helmets, to show off the detail in their facial models and help distinguish them from each other. After receiving many fan complaints about how unrealistic this was, helmets were added back onto the troops for the PC version. Hide Your Children: Averted, Rainbow must save children from a Theme Park invaded by Terrorists, they can and will be killed by the Terrorists if Rainbow is discovered. In the novel one of the terrorists even executes a kid in the themepark. Hollywood Healing: Averted massively in the original games. Wounds persist across missions, severely lowering your operative's stats until they recover. They have to be kept off several missions in order to recover and if someone is incapacitate by gunfire, they are functionally dead in Raven Shield and take even longer to recover in the original game. Hollywood Silencer: Though the enemy will notice if they see their friends go down. Hostage Situation: There are a number of moments throughout the series. In the first game, one level consists of rescuing children who are being held hostage by terrorists at an amusement park. The demo footage for Patriots has a man watch as his family is taken hostage and he is forced to wear a bomb vest to keep the terrorists from killing them. Rainbow ends up being forced to let the bomb detonate. I Did What I Had to Do: In Rogue Spear, you must arrest a rogue Russian Army captain who has been selling weaponry to the Big Bad out of his outpost. Turns out, his outpost was abandoned, they had nowhere to go, and had no choice but to support the big bad. Imperial Stormtrooper Marksmanship Academy: The enemy A.I. in Lockdown has remarkably bad aim at anything less than close range, in contrast to their laser-like near-perfect accuracy in previous games. This is most likely to compensate for the changed core gameplay in Lockdown (focusing on a single player character rather than multiple teams of exchangeable operatives). Their aim does improve in the later missions when they upgrade to Elite Mooks, but they're still not as deadly as the A.I. in the first 3 games. In Case You Forgot Who Wrote It: Tom Clancy wrote it, and the games will be happy to point it out to you. \"Instant Death\" Radius: In all the games in the series, if an enemy shoots you at point-blank range, it's an instant kill. This is even true in Lockdown and Vegas, where you could otherwise take several hits before dying. You don't benefit from a similar bonus when shooting enemies at point blank range. 59ce067264
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