The first Double Dragon for the NES was a capable and compelling coin-op conversion, but this sequel was superior to that original in many ways, primarily because it kept a core feature of the franchise, co-op play, intact on the home system. Brawling brothers Billy and Jimmy Lee were once again playable in both single-player mode, but for the first time on the 8-bit Nintendo you and a friend could team up to punch, kick and hair-pull your foes to death simultaneously through an all-new set of side-scrolling beat-'em-up stages. The game also offered the sibling heroes an upgrade to their fighting repertoires, with several impressive new skills like the unforgettable Cyclone Spin Kick, and some iconic new set pieces in which to do battle, like a stage that took place aboard a helicopter in-flight thousands of feet above the ocean. There really is nothing quite like punching a guy in the gut, jump-kicking him in the face and watching him fall backwards out of a chopper's open side-door, then imagining his terror as he plummets to a watery death in the waves below. Bye-bye, Abobo.
Catherine Frazier: It feels like someone kicked you in the stomach, feels like your heart stopped beating, feels like that dream, you know the one, when you are falling and you want so desperately to wake up before you hit the ground but it's all out of your control, you can't trust anything anymore, no-one is who they say they are, your life is changed forever, and the only thing to come out of the whole ugly experience is no-one will be able to break your heart like that again. 2b1af7f3a8