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Main goals

XR4Ped fosters digitisation in HE in general and the promotion of XR-based immersive learning in particular.


Main objectives, outcomes and impact are as follows:


  • Implementation of a qualitative guided interview survey within 20 best practice EU projects dealing with immersive learning in recent years to collect their experiences, the lessons learnt and the pedagogic approaches that boost XR learning.

  • Implementation of a quantitative online questionnaire survey within 200 European educators at all levels to obtain a clear picture about their awareness, experiences, demands and needs with regard to digital and immersive learning as well as their experiences and lessons learnt during the Covid-19 lockdowns.

  • Publication of a Green Paper with a detailed analyse of the two survey results, including clear derivations for the set-up and content of the XR4Ped Study Course as well as recommendations to EU policy makers on how to foster digital and immersive learning over the short and long terms. Thus, the experiences, needs and demands of the main target groups have direct impact on the customer orientation of the study course as well as on future policies concerning digital learning.

  • Development of the XR4Ped Study Course for lecturers/students of pedagogy containing 8 modules of immersive learning and 2 modules about how to create and implement webinars (overall 4 ECTS). Due to the importance of the topic and the transversal set-up of the course, it can easily be transferred to other HE fields and also be offered to educators in schools, VET, general adult or other education levels. The course has a hybrid set-up with a high number of online self-learning units. If needed, the course can quickly be turned into 100% online training. This ensures that the course can be offered to distance learners all over Europe.

  • Development of the XR4Ped Lecture Theatre, an immersive learning environment through which the whole course can be implemented.


  • The project will train 140 lecturers/students by means of an XR4Ped study course pilot; after that, we estimate 500 annual course participants, with another 2,000 educators at all levels will train themselves using the open source self-learning units.

Familiarising a few 1,000 educators with digital and immersive learning over the next years will demonstrate directimpact upon Europe’s development towards being digital knowledge society.

Projects results

Coming soon

The European Commission’s support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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